hoseboy Get updates
Mountport: a terraced city climbing a mountain that rises straight out of the sea, a brass pump line running from the shore to the summit, and a small figure on a rock below firing a hose downwards to launch himself upward.

Yawn Factory · in development

hoseboy

A boy, a mountain, and a hose long enough to climb it.

Wishlist on Steam Store page not up yet Get build updates

PC · more platforms to be announced

Mountport is stacked up the side of a mountain that comes straight out of the sea. Fresh water gets scarcer the higher you go, so pumps push seawater up to desalination plants at the top — and whoever owns the taps owns the road.

Stacy is being held at the summit. You have a fire hose and no permission to be here.

Features

A fire hose nozzle with a pressure gauge, the hose coiling behind it and a jet leaving the tip.

01

Aim is movement

Water leaves the nozzle and you go the other way. Point down and behind you to jump. Hold it to hover. There is no separate traversal button — learning to climb is learning to aim behind yourself while looking where you're going.

Art placeholder · hover and pressure

02

Every climb is a budget

Pressure comes out of a tank that drains while the trigger is down and refills when it isn't. Hovering is the most expensive thing you can do. Refills belong to somebody, so where you can drink is a question about who let you.

Art placeholder · town and trail

03

Town, trail, town

Towns are third person, safe, and full of people who talk back. The moment the road runs out the camera drops behind your eyes and the mountain becomes the problem. The camera change is the difficulty change — nothing else announces it.

A large beetle seen from above, with an iridescent split shell, six legs and two antennae.

04

Beetles worth not fighting

Protagonist-sized, iridescent, unhurried. Move quietly and most of them never bother with you. What turns a slope into a problem is that alertness spreads — one beetle notices you, another notices that one, and the ripple runs uphill faster than you do.

Screens

Real captures go here once the towns exist. Everything below is a sized placeholder.

Hear when it's playable

No schedule, no marketing beats, just a note when there's something to show or something to play.

A Steam page and a wishlist button will land in this section when the store listing is up.

Made by Yawn Factory

A small studio with a sleepy name and a long attention span, making one game at a time. yawnfactory.com

Press

Presskit — coming with the first screenshots

Until then: hello@yawnfactory.com